I assume this is design but how do you make a npc not move when a force is acted upon it. I want it to be non move able but still be able to have a r16 animation. Thanks from John.
Hope that helps
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Never mind It’s not solved the idle animation completely stopped. I want it to be like in that mini game where Npc’s don’t move but have a idle animation.
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Does anyone know?..
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You anchor the HumanoidRootPart only and not the rest, then play an animation on the rig like usual.
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Ok thanks!
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I actually just figured this out yesterday lol
gotta love humanoidrootpart
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Lol well I had a script that didn’t work… It only worked when it wasn’t anchored.
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