How do you make cloth physics

Ok so, I saw this video:Hackweek 2015 - YouTube
and I wanted to try to make it myself since he kinda showed how to do it in parts of the video but when i did it would just detach and do this:

i tried doing it with different objects and tools but it always does that. Anyone have a solution?

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Could try using verlet integration. Here’s a video

Also, here’s something from EgoMoose that can help https://drive.google.com/file/d/0B8NceKcllVYrXzhlaDFWdHp5YTg/view

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i found out that you can also use a ball socket constraint

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I made one that requires no scripting but it just uses Roblox physics so it will cause lag sadly.

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I wouldn’t really recommend this, many things could go wrong:

Physics messes up and causes object to go flying to orbit at maximum speed to the null zone.

Increase lag and physics activity leading to performance problems.

Parts spazzing everywhere causing an unsatisfying cloth physic.

Collisions (Unless you turn them off :P)

And much more, if you really need something that reacts like a cloth however, using a beam thats attached to one anchored brick thats attached using a rope constraint to another brick thats anchored can provide more reliability however, it wont give you the bending and folding action as a cloth would have.

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i thought something like this might be achievable with beams?

Probably can get something that might look similar, a lot of flags are made out of beams nowadays. But from the video it seems this is reactive to physics.

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thought I’d seen something somewhat similar: Interactive Beam Cloth

not quite the same but might be useful

ill try doing something and get back to here when i have the model :slight_smile:

hey, so i went through settings and remastered stuff. here is the model: https://www.roblox.com/catalog/03616552005/redirect

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also i was wondering, how could you make this a cape and put it onto the players back.