How do you move a humanoidrootpart along with an animation?

The player floating issue can be countered by setting the BodyVelocity’s MaxForce Y axis to 0.
I’m starting work on the quick prototype of “movement-lunging”.
I don’t expect it take too long, like 1-2 hours.

Regarding the player going too far if not grounded is a somewhat easy fix, just apply air resistance to the HumanoidRootPart during the action. Welds and alignment constraints are unnecessary and isn’t the best fit for this case.

So I’ve achieved a somewhat similar lunge as DahNoob had, without all the fancy effects and animations.
Essentially it’s just a simple movement lunge.
I’ve uncopylocked the game so you can check out the code, sorry about the code being slightly messy.

The way I went with this was to have a BodyVelocity, and set the Humanoid.AutoRotate to false and not let the player move at all. I also made the lunge length pretty low, and pretty fast.

Game Link

It’s probably not the best looking thing ever, however it does the job and I feel like it’s something like this you want?

Unfortunately I couldn’t get any gifs.

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What about teleporting the humanoidrootpart to the torso? Idk