How do you reference the local player in a server script

how do I make it so you can reference the local player in a server script?

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You have multiple ways.

1)With remotes[ from the client to the server] the first parameter on the server would be the local player who fired the event.

2)By using PlayerAdded with a Player parameter,you can do stuff on that player.

And there are more ways

Check out this topic

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if I were to use a remote event how would I script it?

--local script on the client: 

local rs = game:GetService("ReplicatedStorage")
script.Parent.MouseButton1Click:connect(function()
    rs:WaitForChild("MyRemote"):FireServer()
end)


--Server Script

gane.ReplicatedStorage.MyRemote.OnServerEvent:connect(function(Player)
    print(Player.Name)
end)
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Here, I assume you put the local script under a TextButton in a ScreenGui

Its not possible to get Localplayer and a server script. Only on local scripts. But you can use RemoteEvents as said below. Here’s an example:

Local script:

game.ReplicatedStorage.RemoteEvent:FireServer()

Server script:

game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player) -- The player parameter is the player who fired the RemoteEvent.

end)

If you want more details on RemoteEvents and details on communication between the server and client look here:

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