How do you save data across games?

You can make an API using a language of your choice (python, js, go, etc.) which would use some database (like mongodb) to store and query the data. You could then deploy it on a free hosting platform like heroku and use HttpService in luau to communicate with the API and control the data.

Note that the free tier of heroku (or any other hosting platform) won’t scale well if you get hundreds of concurrent players.

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