Remove this too:
This is whats causing your error, you can just use hit as its serving as your instance!
Remove this too:
This is whats causing your error, you can just use hit as its serving as your instance!
when i run the game, the output tells me that “hit” is one of the dummys body parts and that theres no humanoid root part, even after i remove the part
Which body part? Does it just say Model?
it says “Head” heres the output message: Infinite yield possible on 'Workspace.R6.Head:WaitForChild("HumanoidRootPart")'
The HumanoidRootPart is inside the model, not head or humanoid.
Thats means it should be hit.Parent:WaitForChild, I think it didnt work last time cause we had that other random part said above. Thanks too @temporaryacount101
im debating on if the hitbox should be in the humanoid root part or not, since its causing so many errors
Ill try it out! thank you so much!
The hitbox should be a child of the character, it just needs to take the position of the HumanoidRootPart
Im heading to bed, good luck on your testing
thank you!!! ill try this out goodnight!
That should replace the if statement parameter we talked ab earlier