How does CW keep the players arms locked to the players camera? The arms are also animated so I don’t know how they did it.
you can manipulate the motor6ds inside the torso that control the arms position and rotation and im pretty sure that already means if you play an animation it will still play
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however if they use viewmodels which is also very possible because the weapon also has animations then the viewmodel would have to have a humanoid and an animator inside of it i think i’ve never tried to animate viewmodels
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using a view model
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Ah okay, thanks!
(30ch)
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