How does replicating viewModles from one client to the server work?

Hi, I am learning how FPS games work, and I came across a question that I can’t find the answer to:

How does replicating the viewModel of one client to the server(and other clients) work?

Basically, how can a player see where another player is pointing his gun?

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You could check out @EgoMoose tutorial on FPS.

I’ve never worked on an FPS, but I don’t think you’ll replicate the view model. The view model is only for the client, what the rest of the server sees is the actual movement after the character I think.

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