How does RunService work?

Also I saw in another post that Stepped would not fire in case the game is paused and Heartbeat does.

Is that the only different between them other than that one fires at the start and the other fires at the end of a physic simulation?

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Yeah, as far as I’m aware. The task scheduler article Crazyman posted would probably mention any other differences, so that’s definitely worth a read. If there’s any contradictions, though, the wiki’s a more reliable source than I am—I might have things confused.

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Thank you for your time, could understand the things I asked here.

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