So I’m making a rig for a character in one of my games, and I’d like a similar effect to what is shown here:
This part is neon, yet still has some type of texture or shading on it, and I cant figure out how to replicate it. I’ve tried putting my mesh ID in the mesh part but that did not work. Any help appreciated!
I’ve experimented with the mesh a bit and came to the conclusion that the shading is coming from the mesh itself and its bumpiness.
Here is an image of said mesh with plastic material instead of neon and turned to face up. (To show that there is no texturing involved)
My guess is that the neon material is somehow able to replicate this shading effect no matter the angle (idk I’m not good with lighting)
After further research, I believe what you are looking for is vertex painting.
This video might be of interest to you.
(Edit because I was wrong)
To clarify, this solution wont work for what im trying to do?
The effect is likely achieved by using vertex painting. You can use vertex painting for what you want to do.
maybe you could clarify more? what exactly are you trying to do, and why wont vertex painting work for that?