So I have some parts that I dont want certain teams to be able to enter, now my question is how I should go about checking when the player enters, Should I use runservice.heartbeat in order to check if someone is in it or a while loop or some other way? I’m trying to make this as optimized as possible
the most optimized approach would be just looping through the parts once and connecting them to a .Touched event
.touched is incredibly bad due to it not running if you very quickly move through it, therefore this wont exactly work in my situation
try to use Mangitude
Ex: (Part.Position - Character.HumanoidRootPart.Position).Magnitude <= (Size of object)
I already have a method to see if a player is in the area, what I need is what way is best to run this function like a while loop, runservice.heartbeat etc
The best way probaly is to use while loop
Ex: While true do repeat until end
Ok Thanks! I guess yeah if I add a wait in there itll be much more optimized ig
idk how i opened my browser to this thread but u should check this module out:
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