I’m currently working on a 3rd person food themed pvp game and thought it kinda makes sense to have projectiles instead of just instant hits.
My original plan was to make the projectiles on the server and then insert a BodyVelocity so that it moves in the direction the player shot and have a script with a touched event inside so that when it’s touched it’ll deal damage and then destroy itself.
I realise that this is now a bad idea, especially if most players use a Minigun as it’ll noticeably lag the server.
Then my next thought was to make the projectile on the client that shot and then fire to the server so that it’s seamless for them, and then fire to all the clients apart from the player that shot and make the projectile. But then another problem arises where the player could just remove the BodyVelocity inside the projectile and then set the position of the bullets to whoever they want to kill.
I’m not quite sure what other method there is to handle projectiles. Any help would be appreciated!