This is your preference. You can use PlayerAdded and PlayerRemoving when a player joins and leaves. And also DataStore2 is not that unreliable. But normal data store, which is the default, is less trustworthy than the others.
This is your preference. You can use PlayerAdded and PlayerRemoving when a player joins and leaves. And also DataStore2 is not that unreliable. But normal data store, which is the default, is less trustworthy than the others.