Hi, I’m attempting to force players to be in shiftlock through the CameraModule. I do not want to directly modify the CameraModule because I will have to use that version of the module, forgoing any potential updates to it. Instead I’d like to access it through another local script.
Unfortunately, it seems that the CameraModule is closed off, in that it does not return the instantiated form of the CameraModule class, but it returns an empty table.
As you can see, the empty table is returned because FFlagUserRemoveTheCameraApi is true. Like I said, I’m hesitant to modify the code because I will have to actually use this stagnant form of the CameraModule in place of what could eventually be an updated CameraModule.
Is there any workaround to access the code in the CameraModule where I don’t have to modify the CameraModule script? Thanks.