Oh my bad, I wasn’t sure what you were referring to. This is a fairly well documented issue.
The work around is to just launch a testing session of the game, or delete the ModuleScript and re-create it. Another approach is to convert the module into a constructor function which returns an object that inherits all of the module’s functions and properties.
local Module = {}
function Module.new()
return setmetatable({}, {__index = Module})
end
return Module
Each call to Module.new() will return a new object that inherits the module script’s contents.