Hey there, I understand how to do basic animations and model rigging.
I just went into this game, and the dinosaurs have an animation that actually moves/shifts the vertices of the mesh model - or at least it seems to.
Does anyone know how to achieve this? I didn’t think it was possible to import a smooth-mesh animation into Roblox
They use a semi-new feature called Skinned MeshParts.
You can find more about this feature here:
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Thank you, didn’t know the word for it/couldnt find it in my searches