Hello Chat and fellow developers!
I don’t really know how to connect parts/models to the hands or other body parts of characters. I looked all day for me to just find the same problem: IT WON’T WORK.
Context and Explorer:
The Chainsaw is the part I am trying to attach. I just used it as placeholder until my modeler can model the actual chainsaw.
btw I tried:
Welds
Constraints for the Weld (Rigid, Weld, etc.)
etc.
I am not trying to use a tool as that doesn’t fit my goal. I also tried accessories but ofc it doesn’t work . If you got anything or any ideas you can pull from your past experience you can slide it here!
Thanks for stopping by and have a great day/night!
The main part of your model will rotate along with the limb. Since your main part welds all the other parts of the model, those will rotate with it too.
So yeah actually I tweaked my code a bit more and used the C0 and C1 property. I used the GripAttachment and the attachment on the chainsaw!
I appreciate this and am marking this as a solution
Btw so if I ever wanted to make animations I would make the exact same thing the script does in workspace with a dummy, and the animation editor will register it as something animatable?
And yes, if you want to make animations you’re basically doing what the script does. The link I provided goes more into deatail if you’re having issues. Good luck with the game!
Thank you, man this explained how to do all of this!
I was straight tweaking for the past week trying to actually weld smth without using a tool cuz I don’t want the player to toggle the chainsaws themselves.
Hope you have a great time with your games