How to avoid player sliding on walls?

Hey, can you please send a video? When I force the part out of the plane using the Move tool it just flies back to the plane.

( edit: yo excuse the music i forgot to mute it :skull: )

here

I do not understand what’s wrong here.
The ball moves accordingly to the cube’s plane, have you tried to use a PlaneConstraint on the HumanoidRootPart? If yes, and that it doesn’t work, please send me a video of that.


as you can see, the plane constraint method does work and it’s quite simple. It locks the character to one plane.

It didn’t work like that for me, maybe it was because I didnt anchor it, but WOW, that’s amazing that it works like that!

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.