Basically, I want a HumanoidState to stop being Dead. I tried using :ChangeState() but that didn’t work. Any ideas?
Try setting BreakJointsOnDeath
to false on the Humanoid object?
I tried that but it didn’t do anything.
Thing is, changing a HumanoidStateType
to “Dead” would result in a much more complicated issue than it needs to be
You could try clamping the Health every time the Humanoid’s Health changes
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Try using :ChangeState() on a LocalScript
Yay, that fixes my problem. Too bad I had to use a local script as I would much preferred a server script.
But now I have another problem, I can’t set the health to be above 0. If I try (even if its no longer dead), it will get set back to 0.
Maybe process it with a wait to make sure it’s changed the HumanoidState.
The health still won’t change from 0