I think there is no way because when you set camera to custom it will overwrite all CFrame data and keep tracking the player or other chosen object
I might be wrong, if I am, please tell me!
You could try setting it back to the original settings in a loop. Another way to do this would be to change the FOV but it wouldn’t give the same effect.
If you mean the player can’t look around, yes. That is part of the camera types you are using. Did you weld the part to the player to make sure to moves with them, or anchor it?
[quote=“How to Add “Weight” to the Camera [Camera Tutorial], post:22, topic:1331996”]
I’m having a bit of a struggle with the first person stuff. Everything works great at the start but once I go into first person then come out, the camera weighting stops working. I got no errors and would be grateful if you could point me in the right direction.
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I don’t know. Either change the camera type or do more cframe work. Sorry.
I am really late but what you can do is instead of setting the camera constantly to a cframe like the latest reply said, you can change the camerasubject?