How to change the player's walkspeed through a script?

I’m sorry, I’m geting confused. Lots of information to take in :sweat_smile:
Would you mind elaborating?

What do you mean by this? is there a picture i can’t see?

look at what I was responding to

Uh you responded to me, if I’m correct

here (3000000000000000000 char)

So you already made a loop that checks all players and changes their walk speed?

I apologize if I’m responding incorrectly. I’m slightly confused.

Yes:

		for i, v in pairs(game.Players:GetChildren()) do
			DefWalkSpeed:FireAllClients()
		end

idk if this is what you meant. (it probably isn’t)

No, it is not what I meant. instead of doing DefWalkSpeed:FireAllClients()
do

local Character = v.Character or v.CharacterAdd:Wait(2)
local humanoid = Character:WaitForChild("Humanoid")

---Then just change there speed here like
Humanoid.WalkSpeed = 0

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Thank you so much! I’m glad to have this problem solved :slight_smile:

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if this worked’ you don’t need that script that signals when the old script fires to clients. Just saying!