I’m sorry, I’m geting confused. Lots of information to take in
Would you mind elaborating?
What do you mean by this? is there a picture i can’t see?
look at what I was responding to
Uh you responded to me, if I’m correct
here (3000000000000000000 char)
So you already made a loop that checks all players and changes their walk speed?
I apologize if I’m responding incorrectly. I’m slightly confused.
Yes:
for i, v in pairs(game.Players:GetChildren()) do
DefWalkSpeed:FireAllClients()
end
idk if this is what you meant. (it probably isn’t)
No, it is not what I meant. instead of doing DefWalkSpeed:FireAllClients()
do
local Character = v.Character or v.CharacterAdd:Wait(2)
local humanoid = Character:WaitForChild("Humanoid")
---Then just change there speed here like
Humanoid.WalkSpeed = 0
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Thank you so much! I’m glad to have this problem solved
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if this worked’ you don’t need that script that signals when the old script fires to clients. Just saying!