How To Check if a proximity prompt have been triggered in a local script?

Local scripts can’t run in workspace they have to be in either StarterCharacterScripts, StarterPlayerScripts, ReplicatedFirst

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Don’t use a localscript, they don’t work for 99% of cases in the workspace. Use a script with the run context set to local.

oh my god i just got a scripting blindness, this is the most logical answer that i have missed lmao thank you for the help ,

wont that make it a local script?

No, they’re different. Ones a localscript, with the classname “localscript”, ones a script that runs locally.

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Or use a remoteevent, and fire it with the serverscript.
EXAMPLE:
this is serverscript

script.Parent.ProximityPrompt.Trigged:Connect(function())
	game.ReplicatedStorage.RemoteEvent:FireClient()
end

and this is localscript (shove it anywhere besides workspace)

game.ReplicatedStorage.RemoteEvent.OnClientEvent:Connect(function)
	-- action here
end

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