I was thinking of a way but i will only be able to test it in a few days, since i will not be home, i will use qPerfectWeld and leave it unanchored and i will always teleport the base to the same position, acting like it is anchored
I was thinking of a way but i will only be able to test it in a few days, since i will not be home, i will use qPerfectWeld and leave it unanchored and i will always teleport the base to the same position, acting like it is anchored