How to consistently check if player is touching a part

I actually made a post on this same problem like this a bit ago. Here:

local function GetTouchingParts(part)
   local connection = part.Touched:Connect(function() end)
   local results = part:GetTouchingParts()
   connection:Disconnect()
   return results
end

local myPart = -- Path in workspace to the part to be checked
local player = -- Path in workspace to the player to be checked for

while true do
    local touchingParts = GetTouchingParts(myPart) -- Returns a table with all touching parts
    
    for i, v in pairs(touchingParts) do
        if v.Parent == player then
            -- Do whatever you'd like
        end
    end
end

From here: OnTouch and TouchEnded help - #5 by MJTFreeTime

EDIT: @Eestlane771 that’s a weird coincendence; you posted that right as I posted mine, and it’s from the same post! :joy:

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