Since I’m not sure why this is happening, it’s probably worth a shot to wait 1-2 seconds after the character is added, because I’m pretty sure the reason for this is due to something you’ve already put in your game beforehand.
So should I try to this in separate game or something
No, create a 1-2 second wait after the character is added
Ok sure I’ll do it hopefully it works
I figured I would create a tutorial for this on youtube, let me know what you thin about the video, first one I’ve ever made!
Great Content Brotha! Watched the entire video!
Thanks, I’m working on a “video every other day” type schedule for my channel. If you’re interested I suggest you check it out!
Hey the checkpoints work but how can I make the script make it that when u spawn, u spawn on the first checkpoint
You want it to spawn you at the first checkpoint when they join the game or when they die?
I want it to spawn them there when they join like normal spawn points
I would just try not saving at all, by replacing:
stage.Value = StageData:GetAsync(player.UserId) or 1
With:
stage.Value = 1
Thanks for making this part, I was having a hard time figuring out how I could check whether the checkpoint has already been touched so I used bools which didn’t work out so well.