Ok i read your topic i guess there’s a solution whenever you think the sea generation, you add a teleportor to another place dividing your game into different oceans and seas.
I mean you will have to make multi place game.
This is a concept map about what i mean to say.
If you were willing to forgo the SmoothTerrain aspect to the water/islands you try to do what Pirates of the Caribbean Online did with its overworld ocean. The boat stayed stationary while tiled meshes of water and small-scale versions of the islands were dotted about. Sailing moved the whole ocean (client sided) rather than moving the boat, and the bouncing of the sea was just lerping the mesh(es) around the boat. You’d lose out on some immersion but it sounds drastically easier to implement and would cut down on the tedium of designing such an enormous map.
would it be single player? and if its multiplayer, would all the players be together?
I see, thank you for this, I see that that was against the TOS, I was more asking of how I am supposed to make that more than the exact script
Yes, this is multiplayer, it’s supposed to be a large player server as well, due to the fact it has a lot to do with multiple people, like a team game.
I see, designs not the problem, it’s lag.
You are describing a 10k x 10k smooth terrain map featuring detailed underwater and overworld features, any implementation of this is likely going to pose problems on the developer/players. There is a way to save terrain in Region3 definitions with TerrainRegion (roblox.com) and you may be able to emulate a chunk-loading system a la Minecraft, but I’d really consider shortcutting this much work with a simple mesh overworld to act in place of physically moving players through an ocean in-between islands. Check out POTCO like I said, it was a very fun game but also a clever way to simplify the vast space of the game by sectioning it into islands or ocean, not both.
he said he DID NOT want to do that tho
I just don’t know if it’s possible to have such a large make with water and it does not crash, I can’t do fake/part water because that is ugly…
Maybe you can use StreamingEnabled.
elaborate, I’m mainly a builder, don’t give exacts but explain a bit.
I don’t suggest that.
I would seriously prefer surfing on a super fast speedboat on a giant ocean instead of a slow one on a smaller ocean.
I fully agree, the game won’t feel fun with a small ocean/sea.