I don’t think he can really remove it since his tween tweens the CFrameValue, meaning this is what he can really do to Tween his model. He could maybe try out your 2nd suggestion but the 1st suggestion doesn’t seem likely with his set up
That’s why he is complaining about why his model is moving up and down though.
First off, remove that. You are ruining the purpose of a tween.
How am I meant to tween it then. As I’ve said before I’ve already tried a alternative way and it didn’t work.
This would create a thing where it would be pointing at the player while it is going towards them, and then when getting close it would turn sideways or like “flat”.
Also I want the model to be facing the same way throughout the whole tween.
and the player would die in-game too.
The player doesn’t always die. You do a certain amount of damage. I just have a couple of damage upgrades which cause me to kill players instantly
Also I want the model to be facing the same way throughout the whole tween.
Then remove that CFrame portion.
And also, Angles exist…
CFrame.new(poshere) * CFrame.Angles(0,0,math.rad(50)) -- Math.Rad so that it gets the correct angle.
You should experiment with CFrames more.