How to create procedural part destruction?

How would I script/build destruction similar to Arcane Oddesy’s?

I’ve already tried part:SubtractAsync, building parts like bricks, and other things
But the way vetex did it, he somehow was able to make the map have seemless textures while also allowing parts to be destroyed.
If anyone can tell me how, or give me a better way of doing the things I have already listed please tell me

Reference:

1 Like

I think it’s possible if you “union” a negative part with the map. (I’m not sure, I’ve never done that)

1 Like

that game has a lot of math in it, pretty sure he uses a system on the client that splits parts in a certain area into smaller square parts then deletes them based on the destruction stat of the spell

1 Like

yes that seems great, but the destruction isn’t local and also it regenerates so I don’t think that’s it

Google is an amazing thing.

This should help with the seamless texturing