i will take suiryu’s Earth splitting strike from TSB as an example, how is the dummy getting moved to the place where he end the annimation, because when an animation ends (or at least for me) the player is teleported to the position where he casted the ability. So how am i and the summy getting actually moved during a cutscene move. Im currently using forces but to get a result this precise, there has to be another way.
Basically how roblox works is animations are just offsets, when you change the position of something in the animator, it just adds to the original value, what you could do, is pause the animation right before it ends, take the current CFrame of the Players torso, then put the players HRP to that CFrame.
I believe in other game engines this technique is called root motion this post should be related.
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ty guys i’ll check this out in abit