not sure if this is the right place but oh well, anyways im making fog particle is there anyway to make particles have collision so that they dont go through walls? and ive already looked through things theres almost zero knowledge on this subject that i could find other than just the single raycast lifetime thing that is not what im looking for
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I know nothing about single raycast lifetime, but I hope this helps.
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that is for 3d objects not 2d im talking about 2d particles
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You want a 2D fog particle that doesnt go through walls? How does that work?
Do you have like a custom 2D world thing going on? Or do you mean 2D particles in a 3D world (in which case you treat them as 3D anyways technically since they exist in 3D space).
this module : particle collision module did what i wanted but some parts of the code have been deprecated for a while and broken so im just looking for a replacement or any kind of method that archives it
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