I am making a soccer game that is comparable to Rocket League. There are two teams and one ball involved in the game. I want to deal with synchronizing the ball as best as I can.
The interactions with the ball are always a little bit delayed from the client’s point of view as shown in the video below. This is expected behaviour due to networkownership, but I wonder if there is a way to improve the speed at which the ball reacts to the client.
The ball interaction might appear slower than it actually is, cause I used BasePart.ApplyImpulse and BasePart.ApplyAngularImpulse.