How to deal with soccer ball replication?

I am making a soccer game that is comparable to Rocket League. There are two teams and one ball involved in the game. I want to deal with synchronizing the ball as best as I can.

The interactions with the ball are always a little bit delayed from the client’s point of view as shown in the video below. This is expected behaviour due to networkownership, but I wonder if there is a way to improve the speed at which the ball reacts to the client.

The ball interaction might appear slower than it actually is, cause I used BasePart.ApplyImpulse and BasePart.ApplyAngularImpulse.

I have not really tried any solutions so far.

It’s not super easy, and is usually mostly faked.

More information can be found here: Custom Character Replication Research - #2 by nicemike40

Mainly,

The rocket league talk is probably the most relevant to you. You probably don’t need something that sophisticated but it’ll give you some ideas.

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This is so much harder than I thought, but it looks like a really fun project to me.

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