You are correct!
Glad I could help you feel free to mention me btw.
By the way, @teodormihai1. Which server script should I use?
Datastore Deleter 1:
local DSS = game:GetService("DataStoreService")
local DataStorePages = DSS:ListDataStoresAsync()
while true do
local CurrentStoresPage = DataStorePages:GetCurrentPage()
for i, DataStoreInfo in pairs(CurrentStoresPage) do
local DataStore = DSS:GetDataStore(DataStoreInfo.DataStoreName)
local KeysPages = DataStore:ListKeysAsync()
while true do
local CurrentKeysPage = KeysPages:GetCurrentPage()
for j, Key in pairs(CurrentKeysPage) do
local KeyStore = DataStore:GetAsync(Key.KeyName)
if KeyStore ~= nil then
if string.len(tostring(KeyStore)) >= 1 then
print(tostring(KeyStore))
print("Deleting: " .. Key.KeyName)
DataStore:SetAsync(Key.KeyName, "")
end
end
end
if KeysPages.IsFinished then
break
end
KeysPages:AdvanceToNextPageAsync()
end
end
if DataStorePages.IsFinished then
break
end
DataStorePages:AdvanceToNextPageAsync()
task.wait()
end
print("Done Deleting Data")
Datastore Deleter 2:
-- Made by: Bikereh (1245828306)
-- Wait for 3 seconds before starting execution
wait(3)
-- Get a reference to the DataStoreService
local DSS = game:GetService("DataStoreService")
-- Retrieve a list of all available DataStores asynchronously
local DataStorePages = DSS:ListDataStoresAsync()
-- Continuously loop through each page of DataStores
while true do
-- Get the current page of DataStores
local CurrentStoresPage = DataStorePages:GetCurrentPage()
-- Iterate through each DataStore in the current page
for i, DataStoreInfo in pairs(CurrentStoresPage) do
-- Get a reference to the current DataStore
local DataStore = DSS:GetDataStore(DataStoreInfo.DataStoreName)
-- Retrieve a list of keys in the current DataStore asynchronously
local KeysPages = DataStore:ListKeysAsync()
-- Continuously loop through each page of keys in the DataStore
while true do
-- Get the current page of keys
local CurrentKeysPage = KeysPages:GetCurrentPage()
-- Iterate through each key in the current page
for j, Key in pairs(CurrentKeysPage) do
-- Retrieve the value associated with the current key
local KeyStore = DataStore:GetAsync(Key.KeyName)
-- Print a message indicating that the key is being deleted
print("Deleting: " .. Key.KeyName)
-- Remove the key from the DataStore
DataStore:RemoveAsync(Key.KeyName)
end
-- Exit the inner loop if all keys have been processed
if KeysPages.IsFinished then
break
end
-- Move to the next page of keys asynchronously
KeysPages:AdvanceToNextPageAsync()
end
end
-- Exit the outer loop if all DataStores have been processed
if DataStorePages.IsFinished then
break
end
-- Move to the next page of DataStores asynchronously
DataStorePages:AdvanceToNextPageAsync()
-- Wait for a short period before continuing the loop
task.wait()
end
-- Print a message indicating that data deletion is complete
print("Done deleting data")
Don’t worry, I will mention you in my future posts. I saved your user ID.
The original one was actually pretty not smart cause if u do :GetDataStore(“whatever”) once in a script its always gonna show even if it has data or not flooding the output especially if u have a big game that has tons of data, mine only shows existing data so i advise you use it
Don’t worry I will use it!
I also gave credit at the top of the script, so I will remember that you helped me.
Glad I could help! Have a great day!
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