did "object_name", "object_x_position", "object_y_position", "object_z_position", "object_x_rotation", "object_y_rotation", "object_z_rotation", "terrain_x_position", "terrain_y_position", "terrain_z_position", "terrain_x_rotation", "terrain_y_rotation", "terrain_z_rotation", "terrain_x_size", "terrain_y_size", "terrain_z_size", "terrain_materials") DataStore:RemoveAsync(Ham)
in the command bar on the server but it didn’t delete the data. It errored: 16:14:13.661 - Argument 1 missing or nil
Script btw
DataStore2 = require(game:GetService("ServerScriptService").DataStore2)
ServerStorage = game:GetService("ServerStorage")
Players = game:GetService("Players")
ReplicatedStorage = game.ReplicatedStorage
default_omega_coins, default_likes, default_wins = 0, 0, 0
default_bunker_terrain_x_position = {
26.927,
26.359,
98.994,
26.927,
-45.141,
179.03,
215.27,
249.27,
187.07
}
default_bunker_terrain_y_position = {
-33.383,
-67.222,
-67.222,
-67.222,
-67.222,
13.266,
13.266,
13.266,
13.266
}
default_bunker_terrain_z_position = {
-540.507,
-468.44,
-539.798,
-612.433,
-540.365,
332.22,
571.86,
191.27,
396.15
}
default_bunker_terrain_x_size = {
145.27,
144.135,
1.135,
145.27,
1.135,
}
default_bunker_terrain_y_size = {
4.266,
56.746,
56.746,
56.746,
56.746
}
default_bunker_terrain_z_size = {
145.27,
1.135,
143.851,
1.419,
142.716
}
default_bunker_terrain_x_rotation = {0,0,0,0,0,0,0,0,0}
default_bunker_terrain_y_rotation = {-90,0,-90,0,0,0,0,0,0}
default_bunker_terrain_z_rotation = {0,0,0,0,0,0,0,0,0}
default_bunker_materials = {
"Mud",
"Rock",
"Rock",
"Rock",
"Rock",
"Grass",
"Grass",
"Grass",
"Grass"
}
DataStore2.Combine(
"Ham", "Wins", "Ωmega Coins", "Likes", "bunker_name", "object_name",
"object_x_position", "object_y_position", "object_z_position", "object_x_rotation", "object_y_rotation",
"object_z_rotation", "terrain_x_position", "terrain_y_position", "terrain_z_position", "terrain_x_rotation",
"terrain_y_rotation", "terrain_z_rotation", "terrain_x_size", "terrain_y_size", "terrain_z_size", "terrain_materials"
)
Players.PlayerAdded:Connect(function(Player)
winsStore = DataStore2("Wins", Player)
coinStore = DataStore2("Ωmega Coins", Player)
likesStore = DataStore2("Likes", Player)
bunkernameStore = DataStore2("bunker_name", Player)
objectnameStore = DataStore2("object_name", Player)
objectxpositionStore = DataStore2("object_x_position", Player)
objectypositionStore = DataStore2("object_y_position", Player)
objectzpositionStore = DataStore2("object_z_position", Player)
objectxrotationStore = DataStore2("object_x_rotation", Player)
objectyrotationStore = DataStore2("object_y_rotation", Player)
objectzrotationStore = DataStore2("object_z_rotation", Player)
terrainxpositionStore = DataStore2("terrain_x_position", Player)
terrainypositionStore = DataStore2("terrain_y_position", Player)
terrainzpositionStore = DataStore2("terrain_z_position", Player)
terrainxrotationStore = DataStore2("terrain_x_rotation", Player)
terrainyrotationStore = DataStore2("terrain_y_rotation", Player)
terrainzrotationStore = DataStore2("terrain_z_rotation", Player)
terrainxsizeStore = DataStore2("terrain_x_size", Player)
terrainysizeStore = DataStore2("terrain_y_size", Player)
terrainzsizeStore = DataStore2("terrain_z_size", Player)
terrainmaterialsStore = DataStore2("terrain_materials", Player)
local played = Instance.new("BoolValue", Player)
played.Name = "played"
if terrainmaterialsStore[1] then
played = true
end
local leaderstats = Instance.new("Folder") do
leaderstats.Name = "leaderstats"
end
local wins = Instance.new("IntValue") do
wins.Name = "Wins"
wins.Parent = leaderstats
end
local omega_coins = Instance.new("IntValue") do
omega_coins.Name = "O$"
omega_coins.Parent = leaderstats
end
local likes = Instance.new("IntValue") do
likes.Name = "Likes"
likes.Parent = leaderstats
end
leaderstats.Parent = Player
function save_to_model(player, bunkernameStore) ---------------------------------------------------- function start
local newMap = ServerStorage.empty_map:Clone() do
newMap.Name = Player.Name
local name = Instance.new("StringValue", newMap.params)
if bunkernameStore then
name.Value = bunkernameStore
else
name.Value = "Bunker Construction Site"
end
local offset = Instance.new("NumberValue", newMap.params)
--offset.Value = Player:WaitForChild("designated_bunker_position")
end
local terrain = newMap.terrain:WaitForChild("cubes")
for i, v in pairs(terrainmaterialsStore:Get(default_bunker_materials)) do
print (i) print(v)
local Part = Instance.new("Part") do
Part.Name = v
Part.CFrame = CFrame.new(
terrainxpositionStore:Get(default_bunker_terrain_x_position)[i],
terrainypositionStore:Get(default_bunker_terrain_y_position)[i],
terrainzpositionStore:Get(default_bunker_terrain_z_position)[i]
)
Part.Size = Vector3.new(
terrainxsizeStore:Get(default_bunker_terrain_x_size)[i],
terrainysizeStore:Get(default_bunker_terrain_y_size)[i],
terrainzsizeStore:Get(default_bunker_terrain_z_size)[i]
)
Part.Orientation = Vector3.new(
terrainxrotationStore:Get(default_bunker_terrain_x_rotation)[i],
terrainyrotationStore:Get(default_bunker_terrain_y_rotation)[i],
terrainzrotationStore:Get(default_bunker_terrain_z_rotation)[i]
)
Part.Parent = terrain
Part.Anchored = true
Part.Transparency = 1
Part.CanCollide = false
newMap.Parent = workspace.maps
end
end --------------------------------------------------------------------------------------------- function end
function model_to_save(new_name)
local terrain = workspace.maps[Player.Name]terrain:WaitForChild("cubes")
bunkernameStore = new_name
for i = 1, #terrain do
local child = terrain[i]
if child:IsA("Part") then
terrainxpositionStore[i] = child.Position.X
terrainypositionStore[i] = child.Position.Y
terrainzpositionStore[i] = child.Position.Z
terrainxrotationStore[i] = child.Rotation.X
terrainyrotationStore[i] = child.Rotation.Y
terrainzrotationStore[i] = child.Rotation.Z
terrainxsizeStore[i] = child.Size.X
terrainysizeStore[i] = child.Size.Y
terrainzsizeStore[i] = child.Size.Z
terrainmaterialsStore[i] = child.Name
end
end
end
end
ReplicatedStorage:WaitForChild("load_map").OnServerEvent:Connect(function(player)
save_to_model(player)
end)
ReplicatedStorage:WaitForChild("save_map").OnServerEvent:Connect(function(name)
model_to_save(name)
end)
end)