Hello. I’m currently updating my swimming system in my game. However, it has become harder than I thought.
I understand how to handle the positioning of the character, but I can’t figure out how how to detect if the player is in water. Something similar to what I’m making is this:
The character is able to swim in any body of water in game, and many of them are at different Y positions. As long as they are called ‘water’ in workspace.
How should I go about detecting if a character is in a water body?
I’ve tried using .Touched, but the problem is that the bodies of water are non-collideable.