uhh… so everyone cant see it except me?
yeah it literally wont exist for the server or anyone else
so we wasted the time for nothing ig but thqanks for the help
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For that you need to utilize remote events. In simple terms:
- Send a remote event to the server using
RemoteEvent:FireServer(data)
and pass the position as the data. - Receive the event using:
RemoteEvent.OnServerEvent:Connect(player,data)
end)
- Position the model via the data received.