It will stay at 10, what you can do is increase it by the distance travelled:
local startingCamPos = workspace.CurrentCamera.CFrame.Position -- get the position at starting point
game:GetService("RunService").Heartbeat:Connect(function()
local distance = (startingCamPos - workspace.CurrentCamera.CFrame.Position).Magnitude
game.Lighting:WaitForChild("Blur").Size += distance
end)