I know you’re probably thinking that there’s already many topics exactly like this one, but instead of detecting mouse coordinates, I need to detect mouse movement in all directions.
I’m making a first person game, and I’m making a custom scriptable camera.
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The mouse object has a move function you can use
Local Script:
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
mouse.Move:Connect(function()
print("Mouse moved")
end)
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I know there is a Mouse.Move(d?) event that occurs whenever the mouse moves.
And there’s this:
https://developer.roblox.com/en-us/api-reference/function/UserInputService/GetMouseDelta
Which I’m not familiar with, but I’ve seen used before for a 3rd person camera.
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I need to detect it, as in up, down, left, or right.
In that case, I think you could look at this solved post.
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