I’m working on a game, and it’s third person, and it also uses a relatively complex character model, I want to know if there’s a way to disable the character fading, because the character looks just ugly when the camera zooms in because of a wall, and they’re half transparent and all the z fighting is going on.
You will need to modify the TransparencyController in the main CameraScript. This is ideal as it prevents the property changes from occurring at all. You can get the main CameraScript by running test play mode and copying it from StarterPlayerScripts.
Alternatively, you can set the LocalTransparencyModifier
property of all of the character’s parts to 0 every frame after the TransparencyController is done setting it for that frame.
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