Read my last reply. Use keyframe reached instead of marker reached they are different events
I did this, everything i said before still remains, and also keyframe reach is now deprecated
Thats sucks, sorry i thought it would work sincd it fixed a problem for me. So your saying the animation track is playing but the event is not firing?
It could be that you didnt add the event or the string name is wrong
Could you send your whole code?
Well i checked it, everything is spelled correctly and the keyframes are there. I feel like it may have something to do with it being in a server script in workspace so its not constantly checking or smth but idk, and im not sure how to fix it.
If its in workspace which humanoid are you refrencing? Could you send the partion of the code dealing with animatios?
Im referencing the npcs humanoid, i have this script under the npc. The code that does all the animation is the regular “Animate” script that all roblox characters have thats plays animations like walking, running, climbing and etc.
Im guessing your just adding onto the script?
no, this is a new server script
Why don’t you play the walking sound every x seconds when the NPC is moving?
But you just said it was the regular animate script? So its the sceipt with the run context set to server?
I always used to use keyframe reached since thats the only thing that works for moon animator