How to do detect which side did a bullet come and kill

What I what to do is detect what part and side of the body did the bullet hit to play the corresponding animations “fall back” etc

Would getting the rotation/direction of the bullet be better?

If using raycasting for the bullets, this post should help:

You will need to pass the RaycastResult’s Normal and Instance parameters into the NormalToFace function, then play corresponding animations to the specific Enum.NormalId

1 Like

Thanks this was the solution to my problem

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.