If using raycasting for the bullets, this post should help:
You will need to pass the RaycastResult’s Normal and Instance parameters into the NormalToFace
function, then play corresponding animations to the specific Enum.NormalId
If using raycasting for the bullets, this post should help:
You will need to pass the RaycastResult’s Normal and Instance parameters into the NormalToFace
function, then play corresponding animations to the specific Enum.NormalId