What I what to do is detect what part and side of the body did the bullet hit to play the corresponding animations “fall back” etc
Would getting the rotation/direction of the bullet be better?
If using raycasting for the bullets, this post should help:
You will need to pass the RaycastResult’s Normal and Instance parameters into the NormalToFace
function, then play corresponding animations to the specific Enum.NormalId
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Thanks this was the solution to my problem
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