Hello.
When I go to Animation Editor
, I don’t see the IK
button on the loaded Mesh
with bones
. How to enable IK
in this case?
But it’s on Dummy
Hello.
When I go to Animation Editor
, I don’t see the IK
button on the loaded Mesh
with bones
. How to enable IK
in this case?
From my knowledge, it is only currently available with models containing a Humanoid with the R15 rig type.
Adding to this, I think it only works on the normal limbs, not custom ones.
Well, maybe someone else will come up with a solution
@MatkeFTW gives a bit more info, you can ignore this post.
I would suggest looking into IKControl instances. Not sure if this will work with bones as I haven’t tried that but it does work well with parts.
(They are out of beta already, the post is old.)
In the animation editor I think only R15 rig humanoids have that ability (as @drewbluewasabi said), however ingame you can achieve IK with IKControls.
Also check out Inverse Kinematics for more info on IKControls.
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