How to enable Inverse Kinematics on custom mesh in Animation Editor?

Hello.
When I go to Animation Editor, I don’t see the IK button on the loaded Mesh with bones. How to enable IK in this case?


But it’s on Dummy

From my knowledge, it is only currently available with models containing a Humanoid with the R15 rig type.
Adding to this, I think it only works on the normal limbs, not custom ones.

Well, maybe someone else will come up with a solution :frowning:

@MatkeFTW gives a bit more info, you can ignore this post.

My post

I would suggest looking into IKControl instances. Not sure if this will work with bones as I haven’t tried that but it does work well with parts.
(They are out of beta already, the post is old.)

1 Like

In the animation editor I think only R15 rig humanoids have that ability (as @drewbluewasabi said), however ingame you can achieve IK with IKControls.

Also check out Inverse Kinematics for more info on IKControls.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.