How to find luaheap?

I’m trying to make a little ingame menu that shows things like memory used, latency, fps, etc. (similar to minecraft’s F3 menu) and is luaheap possible to detect with scripts instead of opening up the console ingame?

Dev Console Detection:

Memory Usage:

FPS?

local RunService = game:GetService("RunService")
local FPS = 60

RunService.RenderStepped:Connect(function(Delta)
    FPS = 1 / Delta
    print(FPS)
end)

Idk if this would be the best approach but it’s something at least

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I’m sorry, but I was trying to get luaheap, not the FPS/devconsole.

This is probably the closest thing I could really find?

sorry I know this is late but for anyone else you do

local StatsService = game:GetService("Stats")
 StatsService:GetMemoryUsageMbForTag("LuaHeap")
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thank you i guess. i don’t really have this problem anymore because i discontinued on that, but i’ll keep that in mind. thanks

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