I’m trying to make an AI that can walk around and auto collect objects.
However though, the game has separate sides and it wants to try to walk through a wall, which is impossible.
Is there a way to get the objects are in a certain position of x and z? I don’t really know how to explain it, but I want it to collect objects that are in range of a certain x and z.
Try to atleast read his post a bit more before posting too.
You can loop through the object and see if the positions are in a range of your x and desired z
local objects = [..]:GetChildren()
local MIN_Z, MAX_Z = 5, 50
local MIN_X, MAX_X = 6, 60
for _, object in next, objects do
local position = object.Position
if position.X >= MIN_X and position.X <= MAX_X then
if position.Z >= MIN_Z and position.Z <= MAX_Z then
end
end
end