I have a part and I just need to find the speed it’s moving to the left
I’ve tried AssemblyLinearVelocity, but it gives weird results when the part is moving across both the X and Z axis, and the same issue happens with :VectorToObjectSpace()
Maybe something math related to velocity and lookVector?
if uis:IsKeyDown(Enum.KeyCode.A) then
local NewVelocity
NewVelocity = cam.CFrame.RightVector * -18
HRP.Velocity = NewVelocity
local RightVector = HRP.CFrame.RightVector
local characterVelocity = HRP.Velocity
local resolvedVector = RightVector:Dot(characterVelocity)/RightVector.Magnitude
print(math.round(resolvedVector))
end
This prints basically the same issue as before, I can send a video if it helps
Does it work with RightVectors? I haven’t used :Dot() before either
I think it’s this. Walking diagonally changes the speed
I need to know the speed while traveling diagonally. In the example which I quoted, I would need the speed to say 16 even while you’re travelling diagonally