is there any way to find where did 2 parts touch like if you slash someone the game understand where you slashed him?
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In your example, you can cast rays from attachments placed inside of the weapon whenever the player attacks and if the rays happen to intersect with a specific part of another player’s body (e.g, the torso) it would be able to detect that that part of the body was hit.
Fortunately for you, there are a lot of resources already made that you can use to implement this easily.
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its hard for me to understand rays there is something simpler?