How to fix delay in remote events?

The next time don’t post another question but rather pump it with a reply, or wait over someone that can help. What are you trying to do from the very first start? I mean by this, what is the mechanic you’re trying to create over.

If I recall correctly, you’re doing some gem thing, right? If this is the case, render the gem in the client (meaning that all the players have the gem, but the server can’t really tell if there’s one at all) and connect the <BasePart>.Touched event in there, send the request to the server and from there handle your logic.

If you can explain with further detail what you’re trying to replicate or create, it would be really helpful. Also when asking for SCRIPTING help, you should PROVIDE code.

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