Well, if you’re looking for further information:
To address the issue of scaling, UDim2 is x = {scale, offset}, y = {scale, offset}
.
Using scale will scale the UI according to the resolution of the screen.
Perhaps adding UIConstraints will help?
Well, if you’re looking for further information:
To address the issue of scaling, UDim2 is x = {scale, offset}, y = {scale, offset}
.
Using scale will scale the UI according to the resolution of the screen.
Perhaps adding UIConstraints will help?