For consistency, my game requires every player to not have any packages equipped. Currently, I’m doing this by using an R15 standard rig as a StarterCharacter, but as you probably know, using a different character messes the animations, even if they’re made for that character rig(at least, this is my case).
How can I force the player to have no packages without using a StarterCharacter? I want my animations to work.
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you can try this:
workspace.ChildAdded:Connect(function(yes)
if yes:FindFirstChild("Humanoid") then
for index, stuff in pairs(yes:GetChildren()) do
if stuff:IsA("CharacterMesh") then
stuff:Remove()
end
end
end
end)
you can either make it whenever a player spawns in it removes the character meshes or just put this script somewhere if this is what u asked for
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Tried both answers and this one worked. Thanks!
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