why has roblox yet to add this feature i dont understand
1 Like
This took me way longer than it should have (I had the same exact issue)
Humanoid.AutoRotate = false
after cutscene over
Humanoid.AutoRotate = true
4 Likes
Bro tell me how i found this after figuring it for mad long, I also used RunService:BindToRenderStep(Enum.RenderPriority.Camera.Value + 1 to reduce jitters for my custom shiftlock