Sorry for a late response, and TweenService would be a bit tricky to use because you will have to calculate the time each and each time you call the Tween, to create a smooth transition for every tween, but this could definitely be done.
Yep, I’ve been tweaking it.
Here’s a video I took. I went through changing the values in the order of X,Y,Z and that’s the affect happening:
robloxapp-20220401-1813271.wmv (2.0 MB)
All good.
Ah I see, dam that’s going to be annoying then, I’ll look into it regardless
Hey, yeah that’d be great if could send so whenever you’re able to, thank you very much.
You should just tween. Depending on how often that rocket is fired, it should be fine, if you’re trying to simply move the rocket from one place to the other, that is.
Use LinearForce/Allignforce (cant remember which one it is) to make it chase a target, Use AngularVelocity and constantly update the CFrame, code above has already been given on how to achieve this, you would want a recurring while loop until the objective/purpose is completed/interrupted